![]() Though often seen on film, the use of dioramas has not been as common in game creation. I also focused on multiple worlds, and knowing that emotion equals energy, sought to fill the player’s heart with a warm feeling. I came up with a theme that overlaps with the contradictions of modern society, such as the fact that the most chaotic things are born out of the most orderly living things. The story is a different expression of the cycle of life and the stars, which I have cherished since the days of Final Fantasy. I was looking and imagining what it would be like if CG characters were adventuring, and playing RPGs on them. At that time, I also created the background using dioramas, and had the actual dioramas on hand. Sakaguchi: It all started when I wanted to use dioramas to make stop-motion characters for the Terra Wars project. Where did the ideas for the story and visual style originate? Check out our recent case study to delve even deeper into Mistwalker’s incredible achievement.įANTASIAN sounds like a true passion project. In this blog, they share insight on how the team brought such a behemoth of an artistic vision to mobile. We sat down with Sakaguchi and Takuto Nakamura, the director and main programmer of FANTASIAN, to peek behind the curtain at Mistwalker. By importing photos of over 150 miniature handcrafted dioramas and innovating photogrammetry techniques, his team set out to create stunning sets and character effects for mobile. Speaking of contribution, and for the sake of full disclosure, the author of this article already pledged to the Kickstarter campaign for both games, likely to the surprise of no one ever.Mistwalker founder Hironobu Sakaguchi, the creator of the iconic Final Fantasy series, had an ambitious vision for his latest production FANTASIAN. If you want to contribute, you can do so on the official page. There is still almost a month to go, so there is plenty of time for this joint Kickstarter Campaign to pick up even more steam. Shadow Hearts creator Matsuzo Machida, character designer Miyako Kato, and composer Yoshitaka Hirota will also return together. ![]() Penny Blood is a noir JRPG set in the 1920s developed by Yukikaze and Studio Wildrose. At the helm is Wild Arms creator Akifumi Kaneko, alongside Wild Arms 5 and XF character designer Tomomi Sasaki, and composers Michiko Naruke (who created the music for Wild Arms) and Noriyasu Agematsu. In case you’ve missed the news, Armed fantasia is a “western punk” JRPG developed by Wild Bunch Production. “Should no new hardware be released/announced during this time and/or we discover that we are unable to port both games to the Nintendo hardware available at the time, then we will reach out to backers who requested Nintendo as their platform of choice to discuss alternatives.” That being said, no one knows whether Nintendo will launch a new console in time, so the developers have a cautionary note about it. This means that the game will come to PS5, Xbox Series X|S, and a possible next-generation console by Nintendo on top of PC. The campaign, which was fully funded in less than a day, has now reached its first combined stretch goal at $1,000,000 and that unlocks console versions. The success of the joint Kickstarter campaign for Armed Fantasia and Penny Blood by the creators of Wild Arms & Shadow Hearts continues, and now they’re officially coming to consoles.
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